Archive for the ‘references’ Category

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10-04-2014 -  wuasa

Thought Experiments in Graphic Design Education documents an international mix of experimental, reflexive and speculative projects made by students, educators and practitioners who continue to question how and why graphic design is studied and practiced.

Contributors: Bart de Baets, Stuart Bailey, Delphine Bedel, Victor Boullet, Lionel Bovier, Dante Carlos, James Corazzo, Daniel Eatock, Bianca Elzenbaumer, Kenneth Fitzgerald, Fabio Franz, John Hammersley, Harrisson, Ken Hollings, Brockett Horne, Scott King, Ken Kirton, Jono Lewarne, Alexander Lis, Yvan Martinez, Armand Mevis, Rens Muis, Silas Munro, Sebastian Pataki, Stuart Price, Darren Raven, Alexander Shoukas, Rebecca Stephany, Jon Sueda, Joshua Trees, and many more.

Schools represented: After School Club; Art Center College of Design; CalArts; California College of the Arts; Central Saint Martins; ERG, Belgium; Geneva University of Art and Design; Gerrit Rietveld Academie; The Institute of Social Hypocrisy; KABK, The Hague; London College of Communication; Lost in the Forest Institute; Merz Academie; MIT; North Carolina State University; Parsons, The New School for Design; Royal College of Art; San Francisco Art Institute; Stockport College; IAUV, Venice, Italy; The University of the West of England; Werkplaats Typografie

Edition of 500
Riso printed
330 pages
176 x 250mm (6.93 x 9.84 inches)
Softcover
English
ISBN 978-0-9573509-1-5

Editors: Yvan Martinez and Joshua Trees
Design: Ponto


09-04-2014 -  wuasa

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His presentation here.




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Tumblr blog comparing visually similar work.




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‘The new art of making books’ – A text by Dutch-Mexican artist rethinking ‘what a book is’ and therefore opening up possibilities of what constitutes a ‘book’.

Download pdf here




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Brought up in conversation with Freek about the flat/skeuomorphic interface generator.
Just in Case_Smartphone Tangible Application Kit


02-04-2014 -  wuasa

“A few years ago, three separate books were discovered in Harvard University’s library that had particularly strange-looking leather covers. Upon further inspection, it was discovered that the smooth binding was actually human flesh… in one case, skin harvested from a man who was flayed alive. Yep, definitely the creepiest library ever.”

https://roadtrippers.com/blog/harvard-discovers-three-of-its-library-books-are-bound-in-human-flsh


24-03-2014 -  Jeroen Pronk

Dear everybody,

Lately I’ve been doing some research into different programs to work with for not only Crosslab, but also Design Research. I’ll put my thoughts and ideas in the comments with the programs, but if you have any questions about specific matters, then please approach me in class :) .

Adobe Edge Reflow (+Edge Inspect)
This program is a basic program to help you set up a responsive web-page so that for example the layout of the whole page changes as soon as the size of the screen gets smaller than let’s say 600px wide. It is very basic and easy to use, you don’t need to know coding to be able to use this program, and on top of this, when you save the project you’re working on, it also saves it as an html and css file so you can add or modify stuff in Dreamweaver of Coda 2 for if you do know something about code. Edge Inspect is a little app you can download so that if you see the changes you make on your computerscreen, live on your iPhone or tablet!

Coda 2 (Comparable with Dreamweaver)
Coda 2 is like Dreamweaver but more basic. Before I continue I must say that in order to use this program you do need to know a little bit about html and css, but if you don’t then this program has the perfect solution for it! It offers digital books within the program about all kinds of coding methods and if you need to know something, you just open a book, type the code or word you’re looking for and the program gives you a description about how to use the code.
Sketch 2 (Adobe Illustrator and Photoshop combined)
The program sketch 2 is a minimal and basic combination of the two Adobe programs, and is optimized for sketching websites or applications. Build in the program are all the templates you need for any device or screen size. Maybe not the best program for the assignments we have running atm, but defiantly something to look into.
Adobe Muse (making websites)
I have not fully tested this program yet, but it’s a sort of InDesign for creating websites. For this you don’t need the knowledge of code, but I can not tell you what it’s limits are and possibilities.

codeacademy.com
This is a website I can strongly suggest if you’re not that familiar with code. In my opinion coding is becoming quite necessary in the near future, and this website offers an easy and playful way to learn code. I’ve been having some fun with it and learned html and css in no-time. (also html5, sass, jQuery, JavaScript, etc.)

Calibre
This program is specialized for e-books and epub files, to make your own e-books or decode them. Lot’s of possibilities that you’re all familiar with since we had that workshop last Friday. This is just a reminder.

Websites:
- http://ia.net/blog  (interesting blogs about digital publishing and web-type-rules)
- http://blog.weare1910.com (Interesting approach to readability of e-mail and reduction of items on the screen)
- http://w3schools.com (for references to coding, or if you need to do/learn specific things with code for web, et. responsive stuff)

Ok doei!  xoxo

Jeroen Pronk,
Classmate


12-03-2014 -  Yentl Kivits

https://www.facebook.com/meesterbartschrijft?fref=ts


05-03-2014 -  wuasa

Digital publishing

http://craigmod.com/journal/hack_the_cover/

http://craigmod.com/journal/post_artifact/#section_2

http://craigmod.com/

http://p-dpa.net/

http://p-dpa.tumblr.com/

http://digitalpublishingtoolkit.org/

http://libraryoftheprintedweb.tumblr.com/


Library/archive for art, culture, media and theory. 

http://www.ubu.com/

http://monoskop.org/log/

http://www.skor.nl/eng/publications

Related projects

* “Dear Lulu, [is] a fantastic and imaginative resource that puts digital printing to the test through a Do-It-Yourself presentation that fits right in with philosophy of print on demand that makes it such an alluring proposition for designers looking to publish with little financial risk and with pretty decent results in return.”

Dear Lulu article, Dear Lulu video

* Skeuomorphic Library is a set of three books including every frame of page flip animations as rendered by different softwares, such as iBooks. The project addresses a series of relevant issues such as the influence of print in interface design, the way companies define and control user experience, the ergonomics of reading as reshaped by digital tools.

* Anonymous Press is «an experimental publishing platform streamlining the process of zine making. Feeding in a set of keywords, a user defines the topic upon which the content and the form of the publication is generated from the content found on Google Images. Publications are stored in a public library, where every item is printed on-demand».


05-03-2014 -  wuasa

Some helpful visuals from Coralie Vogelaar


24-06-2013 -  Maartje Verzellenberg

Click on the link for a cool video related to internet culture.

The internet in toys


12-06-2013 -  wuasa

Reading material on Exquisite Cadaver


05-06-2013 -  wuasa

* Politics and marketing alike, both benefit from the nature of viral- to spread an idea, sell an idea quickly. The Century of Self is a documentary by Adam Curtis that explores the idea of how the public relations of mass consumption was engineered based on strategies of propaganda.
* Collective and Connective action.
* Self organizing vs. organizationally arranged networks.
* What is viral marketing? campaign? How does it relate to meme’s. What are the do’s and don’ts? e.g. Eight things killing the Harlem Shake


Exercise in class.
Today we will exam viral strategies.
1) Read text about viral marketing –> Groep02_Viral Marketing
2) Either:
A) Trace the origins of peoples tactics/memes (mash-ups, remixes, copies, etc. ) and how it gets taken by corporate strategy.
or
B) Trace how people have taken corporate strategies and applied their tactics (mash-ups, remixes, copies, etc. ) to appropriate/subvert its content and message.
3) Give short presentation on findings.
4) Post results onto design research blog.